Supporting In-App Purchases on Ethereum

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Are You Building a Blockchain-based Game?

We just open-sourced our Ethereum blockchain in-app purchase solution, after 6 months of writing and testing the contracts and front end to support the functionality.

The goal is to allow game development teams to avoid building their own system for in-app purchases when instead they could be devoting that effort to making a ...

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Share and Embed Sinewav3 Projects

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A Long Row to Hoe

As you may know, we’ve been working steadily for sometime toward achieving a platform to allow musicians and developers to create awesome visual accompanyment to their sonic creations, with an end goal of outputting video and uploading it to YouTube and other services.

Recently we reached a milestone where developers could begin evaluating the system by creating plugins ...

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Work in Progress: Sinewav3, a Music Visualizer for Artists

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Sinewav3-WIPMy interest in animation and music visualization goes way back. In the early 90’s, I worked on shows for the Bays Mountain Planetarium, producing soundtracks, introducing their artists to Autodesk Animator, and even creating music-synced laser visuals on the dome for their popular Star Fest show. I worked as an animator at ZFx, Inc until the ...

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Gamifying Reader Reactions to Book Marketing Materials

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page-fight-home Immerse or Die is a tough-love book review project begun by Canadian author and editor Jefferson Smith. Page Fight, this reader-reaction companion app, is a collaboration between Jefferson and Futurescale. He was the consulting editor for our publishing venture’s first release, and came up with the idea for the project.

Together, ...

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Connecting Firebase To Slack With Node

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For a recent project, we needed to send various types of user feedback to corresponding Slack channels from a single page HTML5 app.

Since Slack webhook endpoints must be hidden, this can’t be done directly from the browser without revealing that URL and inviting spammers to flood the Slack channels.

The application was not running a traditional backend, but rather being served statically ...

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User Profiles Module for Angular and Firebase Released

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While they’re never exciting to code, it’s a fact that most non-trivial web applications need a user profile management module.

And today, that usually entails implementing OAuth authentication from at least one of the big social networks, since users increasingly choose to place trust with their identity in Facebook over some random website.

Anyone who has plumbed the ...

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What We Learned by Creating a Software Licensing Product

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Every entrepreneur needs to walk away from a few smoking craters. It builds character and informs the next endeavor. In that spirit, we offer this post-mortem of our Zarqon Active License Control System.

What Were We Thinking?

In early 2009, the future of Adobe Flex and Air was bright. The platform had matured, and the possibility of a single codebase for desktop, mobile, ...

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Futurescale Tapped for Multiplatform Presentation Viewer

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When it comes to creating truly stunning presentations, few companies have a pedigree as rich as Manhattan-based Sales Graphics.

Don’t let the unassuming name fool you – their diverse client base reads like a Who’s Who of the Broadcast, Financial Services, and Publishing industries. So why do heavy hitters like A&E, AMC, HBO, Dish TV, NBC Universal, Playboy, American Express, Ferrari, ...

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O’Reilly Publishes Our PureMVC Developer Guide

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From Startup to Mastery, We Wrote the Book on PureMVC

Futurescale is pleased to announce the publication of ActionScript Developer’s Guide to PureMVC by O’Reilly Media.

Written by Cliff Hall, Futurescale’s founder and CEO, this book teaches the fundamentals of development with PureMVC, the popular open source framework for developing maintainable applications with a Model-View-Controller architecture, in the context of a complete ...

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